![]() Puck has been holding back from hitting his old friend Depth Charge. Cleft is able to move fast enough to hit even the super-speedster, and he targets an injury he noticed (that Northstar got in #119). However Wildheart responds by unleashing the Wild Child within. And Wildheart is leaping on Flagstone who seems to suggest that the 3 have learned to channel their full potential too, trained by Puck. Meanwhile back in reality he's getting beaten up by Depth Charge while trying to talk him into coming peacefully. ![]() They also taught him how to tap his body's full potential. He was born with painful dwarfism but he learned to control the pain using methods taught him by Asian mystics. Now as the fight commences Puck recalls his origin for us. Then Cleft was joined by Depth Charge and Flagstone, the rest of the 4-some who used to call themselves the Outcasts. Last issue Puck went with Northstar and Wildheart to arrest an unregistered superchar who Puck had recognised as an old comrade Cleft. Story 2: Brothers in arms, part 2 (starring Puck) As he's said before, he's very hard to kill. But we learn that the wires bonded to him automatically reached out to slow his descent. Meanwhile Wyre has survived being thrown by Witchfire burning and barely conscious out of the top of the building last issue. But he hasn't gone far when he's blasted by the returned Witchfire. Wildheart recovers himself and the 3 Alphans start retreating, and Guardian sends Northstar ahead to scout the way. Whatever, Witchfire has opened cracks in their Goddess-granted certainty. But Walter Langkowski doesn't actually think of his mother, rather how at 20 he dedicated his life to science and put aside superstition. Elizabeth Twoyoungmen was 10 when her father Shaman failed to cure his fatally ill wife (as 1st told in #5) and Elizabeth stopped believing in an afterlife. She makes them both remember their mothers. Witchfire arrives on the Paradise Omega planet where Sasquatch and Talisman are communing with nature. Manikin knows she's only letting him live because he's powerless now that his alternate selves have gone (they sacrificed themselves for him in #119). She leaves to fight the Goddess, but before she goes she tells him that when the Goddess is dead the Dark Ones will return to reclaim the Earth. She claims that her father set free the demon she always was inside the human she pretended to be. Meanwhile Witchfire is torturing Whitman Knapp just because she can. Guardian and Northstar fight them but Wildheart battles savagely, reverting to his old Wild Child persona. They enter the building and are confronted by monsters in the darkness. Wildheart wonders if the 2 events are connected, and Witchfire mentally listening in knows he's right. Iron Man, Mr Fantastic and Vision accompanied her in an Avengers quinjet to visit Paradise Omega (a new planet on the far side of the Sun). They are worried about Aurora who changed to her religious Jeanne-Marie persona in IC#2 and felt the call of the Goddess. Now Guardian, Northstar and Wildheart have returned to Department H to answer a distress call, and find it transmuted to something out of Hell. Her 1st act was to apparently kill most of Beta Flight ( Goblyn, Pathway and Persuasion) and Alpha Flight's guest Wyre. Meanwhile Witchfire was contacted by her unknown father and converted to a demonic form to oppose Goddess' plan to turn the universe good. You probably love the idea of becoming a lich.Last issue Puck, Sasquatch, Shaman, Talisman and Windshear joined Goddess' Infinity Crusade flock in Paradise Omega, and Aurora, Guardian, Northstar and Wildheart went to join the left-behind heroes in Avengers Mansion. Play-style: You love the idea of scaring your enemies more than killing them, because if they’re dead they cannot fear you anymore. ![]() At your highest level, you can separate your spirit from your body, creating a clone-like version of yourself, with resistances, ability to fly, easier spellcasting, and able to heal yourself when dealing necrotic damage in your transformation. At mid level, you gain resistance to necrotic damage and, when you hit 0 hit point, you can use your reaction to go to 1 hit point instead, which also causes an explosion of necrotic damage. Your transformation also improves, letting you replace any damage you deal with necrotic damage, and being able to re-roll a damage roll. ![]() Later, you no longer need to eat, drink, or breathe. Game Mechanics: You immediately gain the ability to transform into a horrifying visage of your patron, giving you extra hit points, immunity to fear, and the ability to frighten your targets on every hit you make. Theme: Living in the space between dead and living, the undead Warlock thrives not on death, but the fear of death.
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