![]() First choose which vines to grow, learn how to grow them and when to harvest. Either way, learning to make digital wine is fun, and you won’t get drunk doing so.In Hundred Days you will have complete control of a new Winery. You don’t have to be a wine enthusiast to enjoy this one, but it would help you in the early game, most likely. Sure, the controls are a bummer and they do sour the experience at times, but I definitely think this is a title well worth your time, especially if you are a fan of simulators. Otherwise, you are just trying to make the best wine you possibly can over many years. The game itself is fun, offers a lot, and has a decent story to give purpose to at least one playthrough. It covers the complexities of the job really well, and it gives you a much-needed appreciation for the craft. One of my better wines, but still not the best.Īt the end of the day, Hundred Days – Winemaking Simulator is a solid attempt at simulating the running of a vineyard. Simulators do need to have a relaxing vibe about them, and Hundred Days does an excellent job of furthering that mood with its warm colors and soothing sounds. One area that is great, though, is the wonderful art style and pleasant music. But the more you invest, obviously the more you will reap and the more money you will make. So selling brings in money and making burns money, but there is also the factoring in of cleaning equipment and upgrading various things that can really burn a whole in your pocket. Once you actually make wine, then you have to sell it while simultaneously working on your next batch/batches. For starters, making wine costs money, and learning all the ins-and-outs of wine making will make you realize quickly how much of a pain it all is. Basically, each season has four phases, and there is only so much you can do within a phase, which is how time can fly.įinances are another strange one, as you there are tons of expenses that you need to keep an eye on. You can blast through an in-game year in Hundred Days – Winemaking Simulator in a matter of minutes, which means you can time travel through years as a wine maker in 30 minutes, putting yourself into the year 2026 without even realizing it. As you talk to helpful NPCs in regards to the vineyard, a basic understanding starts to click, and you will finally learn how to increase your field a little bit and Tetrisize the various pieces given to you (via cards) to accomplish certain tasks like pruning, harvesting, bottling, cleaning, and so much more (Making wine is a serious process). However, once you fail and learn these horrible lessons as you make a few bottles of atrocious wine, you finally begin to get the gist of everything, and that is when Hundred Days – Winemaking Simulator really opens up. Not only that, but some details are not shared in the early years (In-game time), like applying for loans and upgrading your buildings, that are available from the get-go, which can create tons of problems for people unaware, especially throwing yourself into debt and creating an impossible scenario to climb out of (Resulting in some quick Game Overs if you aren’t careful). ![]() Understandably, the game does try to educate you about the process of making wine, but unfortunately it is a massive amount to take in at one time, making the early game a serious survival of sorts.īasically, you are given this tiny piece of land and a boatload of instructions that seem impossible given what is available to you. My first crappy wineĪs far as simulators go, Hundred Days – Winemaking Simulator is a decent one, too, but it is far more difficult to get into if you are unfamiliar with the concepts and jargon of wine waking. Simulators can tend to be dry because of a lack of connection with the people on screen, but I think this title does a great job of giving purpose to everything and everyone and it does feel like it is a living, breathing simulator because of it. Each character, including Emma, bring a lot of life to the game and give it a lot more substance. I found the story of Hundred Days – Winemaking Simulator to be a decent one. Thankfully, it is spaced out in a way that is not too exhausting, and before you know it, you will be casually running the vineyard like a champion (Okay. The tutorial system is very helpful, but it is a ton to take in all at once. You are immediately connected with some colorful NPCs that serve as guides and assistants as you work on the vineyard. Your character, Emma, travels to the location and is a bit overwhelmed by the whole thing, even if it is an exciting venture for her. This is an actual part of the game, and it is a nice, little fun tease that makes you scratch your head before you realize you have been invited to run a vineyard. The story of Hundred Days – Winemaking Simulator is that you are a strong manager/leader that is running a company in London at the beginning, organizing the office and such.
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